We make one game at a time, for the phone in your hand. Right now that’s Zombie Wars: a top-down car combat game where the physics do the killing.
Design, code and interface — three chairs, and all three are in the room for every call. It makes us careful with scope and quick on feel.
A car that reads wrong is a bug, not a polish item. We tune steering, weight and impact on a mid-range Android phone, held in one hand, long before we call anything finished.
Most games in this genre are about what you shoot. Ours is about what you hit, and how fast you were going when you hit it. Everything else is built to serve that moment.
Design
Decides what the game is, and what it isn’t.
Code
Everything that moves, moves because of this chair.
Interface
The part you actually touch.